All Words
Exact Phrase
Title Search Only
advanced search
Digital Archives Initiative
Memorial University - Electronic Theses and Dissertations 4
Anthropology
Aquaculture
Archaeology
Biochemistry
Biology
Biopsychology
Chemistry
Classics
Community Health
Computational Science
Computer Science
Counselling Centre
Earth Sciences
Economics
Education
Educational Administration
Educational Psychology
Engineering
English
Environmental Science
Folklore
French and Spanish
Geography
German and Russian
History
Human Kinetics and Recreation
Linguistics
Marine Studies
Mathematics and Statistics
Medicine
Nursing
Pharmacy
Philosophy
Physics and Physical Oceanography
Political Science
Psychology
Religious Studies
Social Work
Sociology
Toxicology
Women's Studies
home
browse
preferences
my favorites
about/feedback
recent uploads
help/search tips
Français
menu off
add document to favorites
:
add page to favorites
:
reference url
back to results
:
previous
:
next
Search this object:
0
hit(s) ::
previous hit
:
next hit
View:
document description
page description
page & text
previous page
:
next page
Document Description
Title
Channels
of
communication
:
a
study
of
folklore
in the
segmented
online
"communities"
within
massively
multiplayer
online
games
(MMOGs)
Author
Learning
,
Jeffery
M.
Description
Thesis
(M.A.)--Memorial
University
of
Newfoundland
,
2009.
Folklore
Date
2009
Pagination
iv, 186 leaves : ill.
Subject
Computer
games--Social
aspects;
Internet
games--Social
aspects;
Degree
M.A.
Degree Grantor
Memorial University of Newfoundland. Dept. of Folklore
Discipline
Folklore
Language
Eng
Notes
Includes
bibliographical
references
(leaves
131-138)
Abstract
Massively
Multiplayer
Online
Games
house
communities
that
require
significant
folkloric
exploration.
This
thesis
penetrates
trends
,
traditions
, and
etiquette
in an
attempt
to
explore
some
of the
more
fundamental
folklore
theories
and
approaches
to
functionalism
,
space/place
,
group
communication
, and
identity.
Building
on
works
that
theorize
virtual/physical
space
and
notions
of
communication
space
, this
thesis
rationalizes
the
informal
communication
networks
that are
developed
and
used
by the
players
of these
social
juggernauts.
As
observed
through
participant-observation
of
Dark
Ages
of
Camelot
, the
true
location
of the
elusive
virtual
commons
lies
not in the
simulated
physical
landscape
of the
game
but
instead
in the
text
of
various
communication
channels
created
exclusively
by and for these
groups.
These
channels
,
i.e.
,
commons
,
produce
a
diverse
series
of
traditions
that
mirror
real-world
customs
,
most
of
which
have the
side
effect
of
allowing
players
and
groups
to
build
their
own
identities.
Type
Text
Format
Image/jpeg;
Application/pdf
Source
Paper copy kept in the Centre for Newfoundland Studies, Memorial University Libraries
Local Identifier
a2997174
Rights
The author retains copyright ownership and moral rights in this thesis. Neither the thesis nor substantial extracts from it may be printed or otherwise reproduced without the author's permission.
Collection
Electronic
Theses
and
Dissertations
Scanning Status
Completed
PDF File
(20.41
MB)
--
http://collections.mun.ca/PDFs/theses/Learning_Jeffery.pdf
CONTENTdm file name
114643.cpd